Jot

I completed an end-to-end design for a mobile application that helps creative writers transform their ideas into finished works.
Three mobile screens of the Jot app.
Project Type
End-to-end mobile app design
Client
Independent project
Team
Solo designer
My Role
Research | UX/UI Design | Visual Design and Branding
Duration
Q3 2023

Overview

The idea for this project came to me as many great ideas do—in the shower one mundane morning. I was starting a blog and lamenting the agony of the writing process. I wondered how many amazing writers were out there who never realized their potential because they struggled with their writing process. I thought, what if there was an app that helped with those early stages of writing? What would that look like? I decided to go through the end-to-end process of designing a mobile application to find out.

Problem

Writers brim with creative ideas, but all too often, those gems end up as lonely post-it notes on a cluttered desktop. This not only leads to a time-consuming struggle with organizing thoughts but also detracts from the precious moments spent actually putting pen to paper (or fingers to keys).

Solution

A mobile app that introduces an organizational system where users can effortlessly combine and edit their thoughts. Imagine dragging and dropping text blocks like arranging pieces of a puzzle – making the creative journey smoother and more enjoyable.

Contents

Research

Competitive Analysis

To kick off the project, I evaluated the current landscape of mobile apps that purported to teach and support creative writers. I looked at strengths and weaknesses of each and did a brief feature analysis to start gathering potential specs for the product.

Competitive Analysis Insights

Education or practice?

Video learning sites like MasterClass and Udemy were great for learning theory, but did not actually give blossoming writers the chance to put pen to paper. I would need to decide whether my app would focus on teaching writing or helping writers with their practice.

Not many mobile options

Only one product was mobile-first (Werdsmith), and most products were focused entirely on their desktop offerings. This made some sense, as writing is typically associated with having a keyboard. But this also meant that there was a gap in the market and that if I could leverage the unique abilities of a mobile app, I would have a competitive product.

Writing vs. editing

Many products focused on helping with composition and grammar - but there weren’t many options for writers who were struggling to even get started.

User Interviews

Methodology

I spoke with 6 hobbyist writers: some were bloggers, some were avid journalers, and others were eternally working on drafts for fantasy worlds that never saw the light of day.

Objectives

Through these conversations, I wanted to discover:

  • What are their motivations for writing, and what does their writing practice look like?
  • What are some common pain points, challenges, and barriers they face in their writing process?
  • Are there potential opportunities and directions for the app’s design?

Findings and Analysis

  1. People jot down lots of ideas. The challenge lies in organizing these ideas and expanding upon them to create a finished piece of writing.
  2. Each person’s creative writing practice is different, so allowing users to customize their experience is crucial.

User Persona and User Journey

Using the insights gained from my research, I put together a persona that encapsulated my users’ goals, motivations, frustrations, and needs.

Georgia needs help capturing her ideas and turning them into writing

Since writing is such a complex process, I created a user journey map to target the stages of writing that were most frustrating for users. This turned out to be the formative stage, when Georgia is trying to navigate the leap from an idea banging around in her head to a piece of writing.

Ideate / Design

Ideation

To guide an exploration of potential solutions, I reframed the insights from my user research into how-might-we questions.

How might we help Georgia capture her ideas in moments of inspiration?

Despited being inspired, Georgia is a bit anxious about writing everything down—ideas of what she wants to say are slipping away even as they come to her.

How might we help Georgia quickly call up previous ideas that might be related to her new ideas?

Georgia’s trying to remember an idea she had a few weeks ago that’s related to the blog post she’s currently writing. But trying to remember what it was and digging through her notebook has distracted her and now she’s lost her train of thought and is stuck in her writing.

How might we help Georgia quickly reorganize her writing so that she can focus on getting her ideas onto the page?

Georgia is getting caught up in a cycle of endlessly revising to try and improve the flow of her writing, but it’s causing her to miss writing down some important ideas.

Defining the MVP

I brainstormed possible solutions for my problem statements and then grouped similar solutions into a heat map so I could see which solutions had the broadest application to potential user problems.

I then took those groupings and plotted them on an impact/effort matrix to determine which features would be most integral to the user experience and therefore comprise the MVP.

Feature Set

In order to draw clear connections between user needs and the decisions surrounding what would go into the MVP, I tied my MVP features back to the problem statements.

Ideas

How might we help Georgia capture her ideas in moments of inspiration? ➔ Design short-form text inputs meant for quickly jotting down an idea to come back to later.

Tagging ideas

How might we help Georgia quickly call up previous ideas that might be related to her new ideas? ➔ Allow her to create and add categories to ideas to start grouping them into themes and topics.

Documents

How might we help Georgia quickly reorganize her writing so that she can focus on getting her ideas onto the page? ➔ Design a text editor that functions on a block system, allowing the user to quickly rearrange paragraphs and swap ideas in and out.

User and Task Flows

I mapped out the user’s journey from opening the app to completing and exporting their writing, breaking out key task flows for adding their ideas to a document, adding a tag to an idea, and exporting their document.

Flow mapping the user's journey from creating and tagging an idea, editing a document, to exporting their work.

Task flow #1: Insert ideas.

Task flow #2: Create and/or add tag

Task #3: Export

Branding

Based on market research, I knew that my main user base would be female, so I didn’t shy away from using feminine colors. Jot would embody a colorful, creative aesthetic offset by the pristine white of a blank page. I chose a simple sans serif font for the UI elements and stuck to the classic feel of a serif font for the text editor.

Brand values: Creativity, ease of use, empowering, organization, productivity

Low-Fidelity Wireframes

I sketched out a few versions of key screens in the app: the home screen, the new idea screen, and the document editing screen. I then put these sketches in front of potential users for a second opinion and discovered a few crucial insights.

Scalability

While the general consensus was that the home screen should show the most recent ideas and documents created by the user, questions came up about how the screen would adjust if the user had hundreds of items in the app.

Discoverability

Certain key functionalities of the app were indicated only by icons and buttons. There were some concerns raised about whether users would be able to intuit navigating the app without text labeling these actions.

Familiarity

Users were unequivocally drawn to familiar UI patterns, citing that they preferred the screen layouts that mimicked popular word processor apps like Google Docs.

High-Fidelity Mockups

Creating and tagging ideas.

To quickly capture their thoughts, users can create ideas, which are short-form blocks of text. They can also create and add tags to these ideas, so that they can start grouping their thoughts into topics and themes, and quickly call up ideas later on when they’re ready to write.

Using docs to start connecting ideas with writing.

Docs are longer forms that function similar to a traditional word processor. However, their unique value lies in the ability for users to insert ideas they’ve already created directly into the document, then edit, expand, and rearrange those ideas using the drag handles.

Sharing your writing.

When users are done using Jot to capture, organize, and write about their ideas, they can use the export menu to save their doc as a PDF, RTF, or TXT file to share and upload as they see fit.

Prototype / Test / Iterate

Usability Testing

Results

Docs needed clearer entry and exit points.

20% of testers said that they didn’t like the back arrow for exiting the document because they weren’t confident their work was being saved. Another 10% indicated that they expected an exit point for rearranging ideas (either a checkmark or a save option).

Exporting should be the primary menu action.

10% of users said that they didn’t like the “Delete” button being located at the top of the export menu, as they said it was unlikely they would want to delete a document and they were worried about clicking on it by accident instead of the export button.

Iterations

Edit mode

In order to increase user confidence when making changes to their document, I made the following revisions to the docs screen:

  • Users tap in the text editor to enter edit mode. This changes the back arrow into a checkmark and toggles the drag handles on.
  • When users are done editing, they simply tap the checkmark to save their work, and the checkmark reverts to a back arrow, which they can tap to return to their home screen.

Rearranging the export menu

I swapped the delete and export options so that the primary action (exporting) is on the top and the secondary action (deleting the document) is on the bottom.

Final Design

With valuable user feedback incorporated, the MVP of Jot was complete. A mobile app to help writers capture their ideas, organize them, and then expand them into writing that they can easily share with the world.

View prototype

Takeaways / Next Steps

Test your test.

Testers ran into some prototype issues during usability testing that made it difficult to gather feedback about one of the flows I was testing. I didn’t have time to redo it, so I took it as a lesson learned to always test the test before deploying it!

Feature roadmap and QOL improvements.

As with any design, there were a ton of great ideas for potential features that had to be deprioritized in order to maintain the project schedule. As a next step, I would revisit that list and determine what features would be most important to add next to make the app feel more robust.

Get in touch.